This is my new character, which I worked on for a little over a month. In this project, I started diving deeper into rigging and realized how to improve retopology and seams. The character is a half-bug — kind of its embodiment.
Pose (Sharpen)
Pose (Sharpen + Contrast)
Pose (Default)
Pose (Orange)
Pose (Violet)
Pose (Cooler color palette)
Animation (Turntable)
EEVEE (Turntable)
Front view (Sharpen)
Front view (Contrast + Sharpen)
Front view (Default)
Front view (Cooler color palette)
Character side view